Get 3D shape by representing implicit geometry and radiance fields as points with Chen

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Get 3D shape by representing implicit geometry and radiance fields as points with Chen

3D Reconstruction with Fast Dipole Sums
arXiv paper abstract https://arxiv.org/abs/2405.16788
arXiv PDF paper https://arxiv.org/pdf/2405.16788

… introduce … reconstruction of high-fidelity surfaces from multi-view images … uses a new point-based representation, the dipole sum, which generalizes the winding number to allow for interpolation of arbitrary per-point attributes in point clouds with noisy or outlier points.

Using dipole sums allows us to represent implicit geometry and radiance fields as per-point attributes of a point cloud, which … initialize directly from structure from motion.

… additionally derive Barnes-Hut fast summation schemes for accelerated forward and reverse-mode dipole sum queries.

… queries facilitate … ray tracing to … render images with … point-based representations, and … update their point attributes to optimize scene geometry and appearance.

… evaluate this inverse rendering … against state-of-the-art alternatives, based on ray tracing of neural representations or rasterization of Gaussian point-based representations.

… technique significantly improves reconstruction quality at equal runtimes, while also supporting more general rendering techniques such as shadow rays for direct illumination …

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A computer vision consultant in artificial intelligence and related hitech technologies 37+ years. Am innovator with 66+ patents and ready to help a firm's R&D.